Title Match Pro Wresting

 

reviewed by Tim Duarte

 

Title Match Pro Wresting used the same ring as the boxing ring in Realsports Boxing (by Atari). It makes sense, as Absolute Entertainment was contracted by Atari to create that title. (they were also contracted to program Crossbow for the 2600 as well). So some of the programing code may have been utilized in both games. Title Match Pro Wresting came a few years later, and tried to capture the essence of wrestling in a 2600 game. The popularity of professional wrestling on television inspired programmer Alex DeMeo: "At the time, WWF (World Wrestling Federation) was really getting glitzy. We heard about a big match between Andre the Giant and Hulk Hogan and thought that people would get a kick out of a good wrestling game. At the time, the 2600 was not in its hey day, but kids really enjoyed the game. In fact, it inspired an Atari 7800 version with the same functionality, but upgraded graphics." I can't comment on the 7800 version, as I do not own it.

DeMeo described the obstacles he ran into while programming the game: "It was really tricky getting the guys to appear behind the ropes in the forefront. I had to devise a "kernel", with a custom color, whose numeric value was a range of numbers easily identified. Using this technique, I was able to force the color forward so the wrestler appeared to be behind the ropes. It was your typical 'pain in the butt' kernel."

 

 

Demeo also discovered a "bug" in the programming code early on: "Late in the testing of the game we began to notice something strange. Whoever used the left joystick tended to win all of the close matches. I kept looking at the code and looking at the code. I discovered that, when two people grabbed each other in the same sixtieth of a second, the computer would recognize the left player, and he would win. I had to change the code so that every other sixtieth of a second, it would alternate recognizing the left and right player first."

Honestly, from a gamers point of view, I don't think the game plays that well. The whole control scheme is too complex. There are a number of predefined wrestling moves that are programmed into the game. You have to press the fire button and move the joystick ina certain direction in order to execute a specific move. I think the control scheme would have been better if it was primitive and simple - moving the joystick right would cause your player to move to the right, moving the joystick left would cause your player to move to the left, etc. Maybe pressing the difficulty switches could have been used to move your player up on the ropes and perform a body slam, etc. To me, the game gets too complex, and I think a characteristic of good 2600 game is how simple it is to play. I don't want to be referring back to an instruction booklet in order how to find out how to body slam my opponent. I just want to get in that ring and rumble and wrestle.